Here’s a video to show where the Spider currently is at. As can be seen, there are some parts that are working well, such as the spider can walk on the walls, rotate on any surface, transition to other surfaces … Continue reading
Monthly Archives: May 2015
Before getting the Spider to climb walls, need to to just move on the floor to start. I’ll start as simple as possible and then iterate on it as things are needed, such as keying the right animation to play … Continue reading
In this 3rd installment of the make a Spider blog. In the last part I left off with some problems. Some things worked great and are keepers, but the movement simply wasn’t working right. The spider could detect any wall, … Continue reading
UE4 Blueprints makes it very easy to drag and drop objects onto each other, but sometimes you want everything already set up. I’ve been working on a procedural level generation system, which is designer assisted. So blocks that will be … Continue reading
Blueprints are the Visual Scripting Language in UE4 and a large portion of the C++ API is available in them. Starting out a new project its always nice to get the basic mechanics on the screen as fast as possible … Continue reading
Picking up from Part 1 where we left the Spider able to detect what surface is in front and under itself. The next step is to get the surface angle of the detected object. The main reason is we … Continue reading
Unreal Engine 4 has a build in User Interface system called UMG. It is very easy to work with and contains some base components like a progress bar that a lot of games would use. But, how many times do … Continue reading
Wall walking, ceiling walking, going around corners, etc. This will blog my progress through doing this small project. It will primarily be done in C++ and I won’t go into details of making the model or animations, but I will … Continue reading